OBJECTIVE To secure a job in the computer gaming/interactive software industry.
EDUCATION
Associates Degree, Art Institute of Dallas
Computer Animation/Multimedia, September, 1995
QUALIFICATIONS
Fully capable of modeling low polygon count 3D models with articulate
mapping to give the
appearance of an intricate mesh object.
Skilled in diverse animation techniques such as Inverse Kinematics, Bones
Pro, Motion
Capture, Video Capture, IPAS, Biped, 3D Studio MAX effects.
Multi-platform skills, Macintosh, DOS, UNIX, Windows 9x, Windows NT.
COMPUTER SKILLS
Software:
Disney Animator
Animator Pro Animator Studio 3D Studio R4 3D Studio Max AutoCAD Alias nTitle Pandemonium DPS Par Razor Professional VistaPro Lightwave Avid Video Shop Sculptor NT |
Adobe Photoshop
Adobe Premiere Adobe After Effects Adobe Illustrator Adobe Pagemaker Fractal Design Painter Authorware Professional Coral Draw Mirage QuarkXpress Microsoft Office Bryce 3D MacroMedia Director MacroMedia Flash MacroMedia Dreamweaver |
Airbrush Illustration
Advertising Production Oil and Acrylic Audio Mixing |
Graphic Design
Video Production Charcoal and Pastel Photography |
08/98-01/99
Black Star Entertainment, 3D Artist/Developer
Produced Images/Animation & logos for proposed Vietnam simulation strategy
game.
03/96-05/96
Stream International, Software Support Representative
Assisted Customers in problem solving methodology.